Using this, we recorded artist movement and transformed that data into 3D point clouds.Īn open source JavaScript runtime built on Chrome's V8 JavaScript engine. All content made in the Virtual Art Sessions was created using Tilt Brush.Ī tool that captures 3D depth information using infrared depth sensors and standard video cameras. If you’re feeling particularly adventurous, try the experimental VR mode which adapts the project into virtual reality.Īn application that lets you use virtual reality to paint the 3D space around you, so you can step around, in and through your drawings as you go. It's a bit of a mess, so proceed at your own risk, but if you poke around enough, you’ll see how we created the entire project. Using open source web technologies, we transformed that data into something that can be experienced by anyone using the web. This includes point cloud data of the artist’s physical form, 3D geometry data of the artwork, and position data of the VR controllers.
The project renders high volumes of data right in the browser. We recorded their sessions and made it accessible online, letting you observe the artists as they develop their virtual reality creations from any angle. The project partnered with six world-renowned artists bringing them a new way to paint, draw and sculpt. Virtual Art Sessions is an experiment in virtual reality painting with Tilt Brush.